package com.yanqu.road.entity.log;

import com.yanqu.road.entity.FieldTypeAnnotation;

/**
 * @author ：zfr
 * @description：大富翁活动摇骰日志
 * @date ：2021/1/26 18:19
 */
@FieldTypeAnnotation(tableName = "t_l_ck_dfw_activity_roll", desc = "大富翁摇骰日志", autoSave = true, uploadCk = true)
public class LogDFWRoll extends ServerBaseLog {
    @FieldTypeAnnotation(desc = "活动Id", isIndex = true)
    private int activityId;
    @FieldTypeAnnotation(desc = "用户Id", isIndex = true)
    private long userId;
    @FieldTypeAnnotation(desc = "商会id")
    private String unionUid;
    @FieldTypeAnnotation(desc = "人偶id")
    private int dollId;
    @FieldTypeAnnotation(desc = "摇骰点数")
    private int diceNum;
    @FieldTypeAnnotation(desc = "坐骑加成点数")
    private int vehicleAdd;
    @FieldTypeAnnotation(desc = "实际步数")
    private int realStepNum;
    @FieldTypeAnnotation(desc = "活动积分")
    private int goldScore;
    @FieldTypeAnnotation(desc = "位置下标")
    private int positionIndex;
    @FieldTypeAnnotation(desc = "行为(到达,经过)")
    private String action;
    @FieldTypeAnnotation(desc = "事件id")
    private int eventId;
    @FieldTypeAnnotation(desc = "事件奖励")
    private String reward;
    @FieldTypeAnnotation(desc = "基础建筑奖励")
    private String baseReward;

    public int getActivityId() {
        return activityId;
    }

    public void setActivityId(int activityId) {
        this.activityId = activityId;
    }

    public long getUserId() {
        return userId;
    }

    public void setUserId(long userId) {
        this.userId = userId;
    }

    public String getUnionUid() {
        return unionUid;
    }

    public void setUnionUid(String unionUid) {
        this.unionUid = unionUid;
    }

    public int getDollId() {
        return dollId;
    }

    public void setDollId(int dollId) {
        this.dollId = dollId;
    }

    public int getDiceNum() {
        return diceNum;
    }

    public void setDiceNum(int diceNum) {
        this.diceNum = diceNum;
    }

    public int getVehicleAdd() {
        return vehicleAdd;
    }

    public void setVehicleAdd(int vehicleAdd) {
        this.vehicleAdd = vehicleAdd;
    }

    public int getRealStepNum() {
        return realStepNum;
    }

    public void setRealStepNum(int realStepNum) {
        this.realStepNum = realStepNum;
    }

    public int getGoldScore() {
        return goldScore;
    }

    public void setGoldScore(int goldScore) {
        this.goldScore = goldScore;
    }

    public int getPositionIndex() {
        return positionIndex;
    }

    public void setPositionIndex(int positionIndex) {
        this.positionIndex = positionIndex;
    }

    public String getAction() {
        return action;
    }

    public void setAction(String action) {
        this.action = action;
    }

    public int getEventId() {
        return eventId;
    }

    public void setEventId(int eventId) {
        this.eventId = eventId;
    }

    public String getReward() {
        return reward;
    }

    public void setReward(String reward) {
        this.reward = reward;
    }

    public String getBaseReward() {
        return baseReward;
    }

    public void setBaseReward(String baseReward) {
        this.baseReward = baseReward;
    }

    public long getTime() {
        return time;
    }

    public void setTime(long time) {
        this.time = time;
    }
}
